July 18, 2025

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Pro Esports Team and Education Company Announce Business Partnership! Esports as a “Gateway to Learning”

Pro Esports Team and Education Company Announce Business Partnership! Esports as a “Gateway to Learning”

It was announced that four companies, including Sengoku Inc., which operates the professional esports team “QT DIG∞,” and education-related companies, have signed a business partnership to implement educational programs utilizing esports.

Pro Esports Team and Cram School Announce Business Partnership! A New Educational Program Begins

Esports is rapidly gaining popularity and increasing its presence day by day.
Beyond competition, esports has recently been attracting attention for its potential in areas such as “teamwork,” “logical thinking,” “ICT literacy,” and “self-expression.”

Amidst this, the following four companies have signed a business partnership to utilize esports as a gateway to learning.

  • Sengoku Inc.
  • Daiko Kyushu Advertising Inc.
  • Showin Co., Ltd.
  • Meirin Gakuen Hagi-Meirinkan High School

The professional esports team “QT DIG∞,” operated by Sengoku Inc., is a top-tier team whose Pokémon UNITE division qualified for the “Pokémon World Championships 2025” in June 2025.
Showin Co., Ltd. operates “Shoin Juku,” a cram school that utilizes an AI-powered system based on the educational philosophy of the well-known historical figure Shoin Yoshida.

Additionally, Hagi-Meirinkan High School is a wide-area correspondence high school where students can obtain a high school diploma while attending Shoin Juku, and Daiko Kyushu Advertising Inc. has been supporting the promotion and sales of “QT DIG∞.”

Unleashing Talent through Esports! What are the Future Prospects of the Four Companies?

Through this business partnership, the four companies will promote the following initiatives:

  • Operation of educational programs utilizing esports
  • Implementation of courses and events aimed at improving digital skills
  • Creation of learning and exchange opportunities through collaboration with local communities

The future prospects are stated as follows:

Through this collaboration, we aim to expand the possibilities of education utilizing esports and draw out diverse talents.
We will also deepen our collaboration with local communities and work to create new value by fusing education and entertainment.

(Translated from Japanese)
PR TIMES

It seems that the goal is to leverage each company’s expertise to develop digital skills in young people and improve their motivation for learning.
Additionally, the creation of regional communities centered around Shoin Juku cram schools across the country is also anticipated.

It seems that the era where games become learning is much closer than we think.
Keep an eye out for future developments!

For more details and updates, please visit the QT DIG∞ official website.

Copyright © DAIKO KYUSYU ADVERTISING INC.All rights reserved.
Copyright © Showin Co., Ltd. All rights reserved.
Copyright © 学校法人明倫学園 萩明倫館高等学校 All Rights Reserved.
©QT DIG∞ All Rights Reserved.


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